Print-ready
artwork for
apparel brands.
I design vector graphics, typography systems and merch collections that hold up on a press — from first sketch to a file your printer won't send back.
Imran Khan
Graphic Designer — Apparel & Streetwear
About
I turn rough ideas into artwork that survives production — clean vectors, correct separations, files that print the way they looked on screen.
Over the past three years I've worked with print-on-demand sellers, streetwear labels and content creators who needed graphics that could go straight from my desktop to a press or a cutter without rework. That constraint shaped how I design: every line has a reason, every color has a code, and every file ships organized.
My approach starts with the garment, not the graphic. A design that reads well on a hang tag can fall apart at 12 inches across a chest, so I sketch, vectorize and test at production scale before anything is called finished. I care less about trends and more about artwork that still looks right after the fifth wash.
Outside of client work I study vintage tee archives, skate graphics and old screen-print registration errors — the accidents that print shops turned into style.
Skills
Tools and disciplines I use daily, rated by how much of my working week they occupy — not how good I think I am at them.
Experience
Three years, tracked the way I track a project — by what shipped and what it took to get there.
Freelance Graphic Designer
Working directly with streetwear labels and print-on-demand sellers on full merch collections — vector graphics, typography systems and print-ready separations delivered on tight retail calendars.
Apparel Graphic Designer, Contract
Produced over 150 vector design concepts for a t-shirt bundle marketplace, focused on trend-responsive streetwear and typography packs built for fast licensing.
Junior Designer, Print Studio
Learned production discipline from the press up — screen registration, spot-color separation and file setup for a regional apparel printer.
Featured Work
A cross-section of vector, typography and streetwear graphics. Every card below is a placeholder — swap in your own artwork.
Title
Description
Design Process
The same six stages, every project — a fixed sequence, because skipping one is where print jobs go wrong.
Brand, audience and reference gathering — what's already worked, what the garment and print method allow.
Rough concepts on paper or tablet to lock composition and idea before any vector work starts.
Clean vector construction in Illustrator — scalable, editable, built for the intended print method.
Color, spacing and line-weight passes against client feedback and production constraints.
Garment mockups at real scale, so the design is approved on a shirt — not just on a screen.
Print-ready files, separations and source vectors, organized and labeled for the printer or platform.
Why Work With Me
Software
Industries I Design For
Testimonials
Demo testimonials — replace with real client quotes and photos.
"Imran turned a vague moodboard into a full drop we actually shipped on time. The vectors came back clean and print-ready on the first pass."
"We license design bundles from a dozen designers — his files need the least cleanup before they go into our store."
"Fast, communicative, and the typography work especially is a level above what we were getting before."
FAQ
Layered AI and EPS source files, plus flattened PNG and PDF exports at print resolution. Separations are provided on request for spot-color screen printing.
Yes. I build each file for the intended print method from the start, since color limits and line weight rules differ across DTG, screen print and DTF.
Two rounds of revisions are included in every project quote. Additional rounds are billed at an hourly rate agreed before work begins.
A single graphic usually takes 3–5 business days. Full collections are scoped individually based on piece count and complexity.
Yes — I work with print-on-demand platforms and marketplaces on licensed design bundles in addition to direct client commissions.